
2) For users who cant run homebrew on their PS3 systems the team has prepared. It comes in two flavours: 1) ISO patch: Users who are capable of running homebrew can use a patch tool that patches the required files from a Vesperia ISO. It will likely require some sort of doubling up of processes to brute force it through GPU compute.although I'm not really up on the emulation stuff.just speaking from logical assumption. After roughly 4 years the team behind the Tales of Vesperia PS3 project today released its first english patch. It'll be interesting to see how they handle that task, as I'd imagine interpretation is not going to be easy, and the SPU's are still much faster than the core processes of GPU's nowadays. Basically you'd be going backwards since RSX->SPU is basically the polar opposite of GPU compute, which isn't handled in windows natively very well as of yet.unless Vulkan has something better for it than DX12. Beyond that, I couldn't really say since it doesn't make the rounds around the places I go online.Ĭan't really avoid the SPU's in CELL programming, however, by context, I'd imagine a lot of the RSX offloading to SPU stuff isn't emulated very well yet. They showed it running one of the ace combat games fairly decently for an early version of the emulator.at least further along than I would have expected.
